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Severely lacks a tutorial, very hard to understand why what to do

Very relaxing game. I had fun playing through it.

But for some constructive feedback, I would highlight the walked miles more. So it's more obvious that this is the main goal. And the how to play explanations which card does what, could be shown when you hover over a card.

Besides that a great game which just lacks content.

Hey there!

We had a fun, relaxing time with the game too, thanks for making this!

I also felt like the radio was a biiit too useful but then we did have a lucky run with 0 bears, hahah. Would be awesome to have like a 200 mile mode as suggested and add some weapon mechanics and start feasibly hunting bears in late stages. Hard mode with dangerous animals attacking at end of day, etc. Day/night cycle with different actions/deck..

Slap on some random/special events Oregon Trail style (or even better, with a bit of mystery/horror overarching storyline, doesn't need to be complex) and I bet it'd really skyrocket engagement. Oo what if the radio is haunted and there's a cost for using it? Like a debuff until next charge or something, or storyline implications for using too many times, heheh.

Whoops, rambled a bit there. 4 days in a game jam though wow this is awesome stuff, I really appreciated the effort into the animations. Sounds like you're thinking about expanding the implementation? Would be interested if so!


Thanks again :)

thanks a lot for youre feedback and your suggestions ! yes i'm planning to make a new version with more content, different expedition as you said, an inifinite mode, ... i have a lot of things in my head about this game ! im also planning to make a physical version of this game. Stay tuned, i will post some news here :)

I don't think the radio is 'broken' personally, I think resource distribution is just unbalanced. Fire is the root of too many conditions, and isn't available enough. I went nearly twenty days ordering food and drink like a pizza before I got a single fire card.

I believe there's plenty of room these days for a chill survival game. The internet is already glutted with 'don't ask for help survivalcore grr', it's tiresome. This is a nice treat that way! 

I'd like to request a solar cooker, though, for sunny days. Maybe with a chance component that it's not as effective as starting a whole fire for purifying or cooking. After all, this isn't a hardened survivalist; they won't have all success like some special ops force. At the same time having separate chance components would inject some fun into it. Searching I think should have 100% success, but does fishing need to? For instance.

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Cool idea. The radio seems far too powerful. When you get a charge card and wait for it until it's sunny, it's basically 9 food or water without any other cost. At the same time it takes a bunch of energy and cards to e.g. hunt a rabbit and cook it.

I think increasing the power of the scavenging card and decreasing the power of the radio would be good.

your feedback means a lot to me because it reveals that you took the time to understand the game in its entirety and I thank you for that! indeed the walkie-talkie is "broken", very powerful. I made this choice to support the side "youre not alone", and because I was afraid that many people do not use it enough. but you're absolutely right and I completely agree with you, it's way too much. Thank you very much for your feedback <3

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I've tried it again, trying to get the fewest days. The best I got was 9 days, which relied on using and cycling the cards as quickly as possible to get into fire, walk, run and charge. I didn't even use the other cards for their actual effects, but instead to get more of the desirable cards, or to end the day if I end up in a snake/bear location. When the day ends after an action, the snakes and bears do not attack (bug?).
In the end I had managed to avoid all attacks and barely get to the 50 miles.

Not sure how you want the game to feel, but if I wanted to balance it, I would do something like:
- Add a game mode that is much longer (e.g. 200 miles) as this decreases the validity of the rush strategy. The following changes would apply to that long game mode:

- Have the "fill water" and "punch rabbit" produce 3 dirty water or 3 raw meat.

- Change the radio such that it produces 2 clean water or 2 food.

- Add the radio options: 4 dirty water and the option: 4 raw meat. (This will increase the strength of the purify and cook cards and in turn increase the strength of the fire and camp cards.)

- Add another resource "wood" and have the camp and fireplace cost 1 wood, but also add an additional effect to camp and fireplace: Each increases the traveled miles by 50%. (So you walk/run twice as far when you start from a location that has fire and camp)

If you want to add more depth, maybe you could add events: A traveler with who you can trade food/water/wood.

Add more "crafting" that provides longterm bonuses. e.g. Building a spear costs 3 wood, but it gives you an advantage for the rest of the run (e.g. "punch" card becomes "spear thrust", which does twice the damage and costs only half the energy.)

Man. This comment is getting long, but the more I think about your game, the more ideas I get, as the core is so fantastic.

Do you mind, if I "get inspired" by your idea and create a clone?

once again thank you very much for your feedback. 

 I saw that you didn't publish for the brackeys game jam, so I'll give you the context: the game was made in 4 days to respect the deadlines.

 we have very similar ideas for the evolution of this game! among other things, wood to feed the fire was planned, as well as a card for crafting tools/weapons. these are all things that I haven't had time to implement but whose cards are already drawn and that I want to add as soon as I can! 

 About creating a clone, you are free of course, even if I claim the original idea haha! I admit that it's a concept that seems deep enough to me to be carried until a release on Steam or phone for example, so I would like to keep the concept a little bit ^^' but I believe that this request is the best compliment ever haha!

In love with this game! Made it out alive with 1 health (close call)

Thanks a lot for the feedback. Im glad You liked it. It was sooo close ahah !

I love the game design of this soooo much!!!! 10/10 so good

You are the first fan of this game, I have to thank You about this